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Spectrasonics
pros A tremendous set of original, atmospheric and inspiring synth sounds. Combines musicality with extreme funkiness. The core library includes all of Atmosphere's sounds, plus a huge collection of imaginatively created new samples. Almost limitless deep programming, modulation and arpeggiation facilities. Perfect groove sync with Stylus RMX beats. cons No stand-alone version. Er... That's it. summary This
is a must-have product for professional keyboard players. It combines a
large, beautiful sample library with the analogue-style waveforms and
deep programming functions one would look for in a high-end synth,
thereby giving you the means to mutate, manipulate and mutilate its
sonic materials into almost any sound you can imagine. The only thing
missing is the ability to import user samples, but don't waste your
time daydreaming about when or if that might happen — Omnisphere is
here now, and it already has the ability to make musical dreams come
true. information £299 including VAT. Time+Space +44 (0)1837 55200. $499. Spectrasonics +1 818 955 8481. Photos too small? Click on photos, screenshots and diagrams in articles to open a Larger View gallery.
| Spectrasonics OmnisphereSoftware Synthesizer For Mac & PCReviews : Software Spectrasonics' ambitious new sample-based power
synth explores the realms of psychoacoustics and organic synthesis
while running on a Steam engine — what can this all mean? Let's find
out...
Wouldn't it be nice
to live in a universe where the unexpected always happened? A place
where water flowed uphill, money grew on trees, fish wrote poetry and
fireflies directed the traffic? An alternative reality in which
football managers made surprising statements like, 'for the game with
Surreal Madrid we'll be playing with 10 goalkeepers and a lone daffodil
up front'? A brave new world where politicians kept their promises,
drummers kept perfect time, rock guitarists played at reasonable volume
and TV talent show judges talked sense? Eric
Persing lives in this universe. The founder of Spectrasonics has always
created products which defy expectations, whether they be the eclectic
world-music excursions of Supreme Beats and Heart Of Asia, the
Distorted Reality series or the hip, funky swirling beats on Liquid
Grooves and Ethno Techno. Persing's imaginative streak was always
harnessed to musical practicality, as evidenced by the huge collection
of instantly usable, bang-on-the-money grooves found in Metamorphosis,
Retrofunk and Backbeat. The quest to combine the unpredictable with the
highly functional culminated in the first quarter of 2003 with the
popular trio of virtual instruments Stylus, Trilogy and Atmosphere.
Though all three have helped many a record into the charts, the
sample-based Atmosphere synth seems to have made the biggest impression
(possibly because prior to its release such lush, layered pads were the
exclusive preserve of owners of several expensive keyboards and a posh
reverb unit). After five years topping the
pops, Atmosphere has finally been discontinued and replaced by a far
more ambitious instrument. Its name is (cue drum roll...) Omnisphere.
Things have moved on since Atmosphere's heyday, and while Paul White's
assessment of its 3.7GB sample database as "vast" was a fair comment at
the time, Omnisphere's 42GB core library rather puts it in the shade.
This 1000 percent increase in sonic firepower is merely one indicator
of the new synth's superiority. Spectrasonics
have not left users out in the cold: Atmosphere owners wishing to buy
Omnisphere are entitled to a significant discount which grows bigger if
they also own Trilogy and Stylus. To further ease the pain of
upgrading, Omnisphere incorporates Atmosphere's entire sample library
as well as painstakingly recreated versions of all its factory patches.
The only snag is that due to its new design, Omnisphere can't import
Atmosphere user patches; to continue using those you have to either
manually recreate them in Omnisphere, or simply carry on using
Atmosphere (which will happily run alongside Omnisphere inside a
project). Either way, Spectrasonics advise users to keep Atmosphere
installed to recall older projects. Omnipotence
While Atmosphere, Stylus & Trilogy ran on a
customised version of an audio player licensed from the French company
UVI, Omnisphere is powered exclusively by Spectrasonics' all-new,
ironically named Steam engine. This move towards proprietary player
software mirrors a pan-industry trend which arose partly as a response
to the rife piracy of libraries issued in unprotected third-party
sampler formats such as the now-defunct Gigastudio. The Steam engine
retains the earlier player's ease of use and benefits from a similar
clear, intuitive design, but it also contains amazing new hidden depths
and a host of programming subtleties which will delight dedicated synth
tweakheads.
One limitation is that Omnisphere will not
operate as a stand-alone instrument on your desktop — you have to run
it as a plug-in inside a VST 2.4, RTAS or Audio Units host. For most
people that will mean using it as a plug-in inside a sequencer.
However, if you prefer to install Omnisphere on a different computer
from the one which houses your sequencing software, a number of
inexpensive VST hosts are available which can run multiple software
instruments and samplers. (I often use Forte on my PC for this
purpose.) Omnisphere runs on Mac OS 10.4.9 or higher and Windows XP SP2
/ Vista, and requires a minimum of 2GB of RAM and 50GB free hard drive
space for the samples. Spectrasonics recommend a minimum processor
speed of 2GHz for Macs and 3GHz for PCs, and Intel Macs and G5 Power
PCs are both supported. Omnisphere ships on six
double-layer DVDs in a blue cardboard box which can be used as a
novelty hat once the contents have been safely removed. Having
installed the player software and sound library (which took about 90
minutes) onto my Mac's external Firewire drive, I was ready to
authorise Omnisphere. The procedure is straightforward: first open it
as a plug-in inside your sequencer (in my case, Logic 7), then follow a
simple on-line challenge-and-response routine at Spectrasonic's web
site which asks for your serial number and then issues an authorisation
code. All this worked without a hitch, and within minutes I was
theoretically ready to rock. However, the rocking had to wait while I
downloaded a patch library update which fixed a loading fault in the
DVD version. Ho hum, such is modern life... Talking About My Sound Generation
Though Omnisphere has powers well beyond those of
the average 'rompler', its sound generation is based on the familiar
double whammy of synthesis and sample playback. The synth section's
basic building blocks are real-time DSP oscillator waveforms which
faithfully emulate those of analogue synths. The sample department
houses a gigantic collection of 2740 multi-sounds which Spectrasonics
call 'Sound Sources'. Many of these are full multisampled instruments
in their own right — orchestral string ensembles, electric and acoustic
guitars, vintage keyboards (Rhodes electric piano, Mellotron, Optigan),
old organs (Hammond, Farfisa, Vox Continental), voices, choirs and
various acoustic and world instruments — while others are multisamples
of the raw waveforms of classic synths like the Prophet 5, Yamaha CS80,
Roland Jupiter 8, Oberheim OB8 and PPG Wave. In
addition, there are a large number of complex, evolving textures, beds
and atmospheric sound effects. Though some samples are taken from the
Spectrasonics sound libraries Symphony Of Voices, Vocal Planet, Hans
Zimmer Guitars, Bizarre Guitar and Distorted Reality, the vast majority
were specially created for Omnisphere. Ranging from the serene to the
extremely violent, some of these imaginatively chosen sound sources are
exotic to the point of being unclassifiable, but they're none the less
usable for that. An Omnisphere patch contains
two layers, each of which can contain either a synth oscillator or a
sample-based sound. Up to eight patches can be combined in a
multitimbral 'multi'. Stack mode allows you to layer or split multiple
parts and add crossfades, while Live mode enables players to instantly
switch between or stack up to eight patches via program changes, CC
commands or keyswitches. Perhaps the biggest godsend of Live mode is
that the sound doesn't cut off when you change a patch — release trails
and reverb decays continue uninterrupted through patch changes, and you
can even hold down a note on Patch 1 while switching to Patch 2. This
is a terrific asset for performers. There are
currently 2019 factory patches (1027 of which are the original
Atmosphere patches) and 144 factory multis, with the prospect of more
to come from Spectrasonics. You can save limitless numbers of your own
patches and multis. The only thing to watch out for when first saving a
patch is that Omnisphere may ask you to create a user sub-folder on
your hard drive — if this happens, you will have to spend a minute or
two working out where the program stores its data on your drive so you
can create a sub-folder in the same location! As every keyboard player knows, auditioning
2019 patches and 2740 samples in one sitting isn't really feasible,
especially if the pubs happen to be open at the time. To help navigate
its lists, Omnisphere offers separate directories for Atmosphere,
Omnisphere and user sounds. It also has three built-in browsers which
can filter items by category. You can narrow the search further by
selecting up to three extra keywords: having opened the patch browser
and selected the 'keyboards' category, you can search by 'type'
(electric pianos, organs and so on), 'genre' (ambient, high energy,
film, old school) and 'complexity' (low, medium and high) and end up
with a shortlist of possible patches which meet the selected criteria.
Alternatively, if you want to see every single one of the available
patches, simply set the main category to 'all'. The
various category names (aka tags) applied to a patch or multi can be
edited by users, so you can add your own search terms and create your
own lists of favourites. You can also append personalised text notes,
for example: 'Don't play this patch when grandma is in the room'.
Spectrasonics supply copious notes on the origins and suggested usage
of their sounds. They also incorporated images for each one, so when
you select the multisample 'Stylophone' you will see a colour photo of
Rolf Harris, which I trust will not dampen your mood. My
only criticism of the patch browser is that its large window completely
obscures the STEAM player's controls and can't be budged out of the
way. I therefore found myself continually opening the browser to load a
patch, shutting it to fiddle with the controls, opening it again to
load a new patch, and so on. I feel a movable window would be a lot
more convenient. Psycho Samples A
good idea of the sonic character of Omnisphere's enormously diverse
sound canvas can be gleaned from Eric Persing's account of how the new
samples were put together. His goal was "to create new sounds that have
never been heard before", and though manufacturers always say the same
thing of their new workstation, sample library or electric banjo,
Spectrasonic's creative approach to sampling certainly shows a healthy
commitment to sonic innovation.
An international team of sound designers were
given the brief of creating sounds from acoustic sources, using no
plug-ins or synths. One interesting angle was to focus on the hidden
frequencies of a familiar sound; for example, the dull clink of a
tapped light bulb conceals a tiny, inaudible rattle made by the bulb's
tungsten filament. After many stages of enhancement this micro-sound
was transformed into a metallic, slightly wheezy pad sound which
mutates into gigantic spacious chimes when played down a few octaves.
The makers describe this uncovering of 'the sound within the sound' as
'psychoacoustic' sampling (a term used to describe the study of the
perception of sound). While innately suspicious of industry buzzwords,
I have to admit that the organic approach has certainly yielded some
interesting results! The quest to avoid the obvious has produced many
unusual samples: steel drums and piano recorded in a cathedral, an
awesome-sounding sawtooth wave derived from a 20,000 Volt Tesla coil, a
Tibetan singing bowl with an orange rolling around inside, a table full
of children's toys, a Yamaha grand piano played with an E-bow and so
on. Most dangerous of them all was the burning piano: for reasons best
known to himself, sound designer Diego Stocco sampled a piano which he
had just set on fire, thereby making himself a folk hero to legions of
teenage boys. The Italian madman explains: "It was a nice day, you
know, just a little bit of wind, and I, er, decided to burn my piano."
(Kids, don't try this at home.) All I can say is, give that man a job
at Steinway & Sons. I'll leave it you to imagine how a burning
piano sounds, but the video of the event is pretty interesting. Synth Specs The
synthesis facilities on offer in Omnisphere are a programmer's dream.
As mentioned earlier, both layers of a patch can have their own
oscillator; the five basic oscillator waveforms are triangle and sine
waves, two types of 'sawsquare' whose shape can be adjusted to anything
from a sawtooth to a square wave via all points in between, and good
old noise (continuously variable between white and pink types — why no
turquoise?). These waveforms have shape and 'symmetry' (equating to
pulse width) controls. I was hoping that the pulse width could be made
so narrow that the audio disappears altogether (a useful facility for
certain esoteric synth programming techniques), but have to settle for
it being fairly thin at its most extreme setting. The
instrument's oscillator sync is an improvement on old two-oscillator
synths — on those, sync was achieved by slaving one oscillator to the
other, resulting in the loss of one as a master oscillator. Omnisphere
gets round this limitation by providing a hidden, dedicated slave
oscillator for sync purposes. I also feel duly obliged to mention the
obligatory 'analogue' control which introduces the oscillator tuning
deviations which were, frankly, the curse of old synths. (Use
sparingly.) A 'phase' control offsets the start point of one oscillator
against that of the other, which subtly enriches the waveform.
There are two filters, which can operate in
series or in parallel — both have 17 possible types (including
low-pass, high-pass, band-pass, notch and 'metal pipe'). Eric Persing
being a keen fan of vintage synths, it comes as no surprise that the
filters sound warm and fat and generate no digital 'stepping' when the
cutoff is adjusted. Some filter types can self-oscillate, but (unlike
on my old Prophet 5) the oscillation occurs at a civilised volume, thus
safeguarding the hearing of future generations. Once you've adjusted
the filter(s) to your satisfaction, the settings can be saved and
recalled. You can creatively mess up the
sound of the oscillators by activating ring modulation (beloved of
certain '70s jazz-rock keyboardists) and/or frequency modulation: both
are useful sources of clangorous, DX7-style timbres, and the latter can
also be applied to Omnisphere's samples. If pushed to the limit, ring
modulation can produce some great '50s sci-fi effects. A 'wave shaper'
is also on hand to distort the waveforms in various musically pleasing
ways. If you want to introduce vibrato, tremolo, automated filter
sweeps and auto-pan effects (or as we call them in the trade, wobble,
shudder, wah-wah and shimmer), each patch has six independent syncable
LFOs with a choice of nine waveforms. A
powerful unison mode instantly transforms a single-oscillator sound
into a massive stereo sonic event. 'Harmonia' is an alternative,
powerful multi-voice mode which allows you to stack up to four extra
oscillators per patch layer — each one has its own level, tuning and
pan settings. For the more adventurous, 'granular synthesis' can be
applied to the samples (but not to oscillators). The manual describes
this as "a powerful method of fragmenting pieces of sound into very
small bits of audio called 'grains'. It's a useful technique for
everything from evolving soundscapes to edgy, gritty glitchiness." That
sounds exciting, but I must confess my initial attempts just made
everything sound out of tune. Oh well, back to the drawing board... Envelopes & Modulators
Many musicians have a negative view of
envelopes, seeing them only as drab brown paper containers that gas
bills arrive in. However, envelopes are a source of joy for serious
synth programmers, and Omnisphere's multiple envelopes will make that
sector of the musical community very happy. In an Omnisphere patch,
each layer has its own amplitude and filter envelopes. There are also
four additional 'mod envelopes' which affect the whole patch. Any of
these can be infinitely adjusted by users on a very cool-looking
'envelopes zoom' page — here you can add extra points to the envelope,
re-model its curve shapes and alter its timing response. If you check out the videos at www.spectrasonics.net/omnisphere_teaser/explore.html
you'll hear (and see) how mod envelopes can turn a regular sustained
synth sound into something irresistibly funky. Spectrasonics have
supplied a large number of 'rhythmic envelopes' for this purpose, Diego
Stocco's 'Plastic Boy Groove' being one of the outstanding specimens.
I'm no dancing fool, but I have to say these wicked syncopated synth
beats certainly set my toes twitching and my nostrils flaring. If you
fancy a more random approach, constantly shifting 'chaos envelopes'
generate unpredictable rhythmic results. The current version of the
manual has no information on envelopes, but there's an excellent video
tutorial at http://support.spectrasonics.net/instruments/omnisphere-tutorial-videos.php. Omnisphere's
modulation facilities are so extensive that the company dreamed up a
special name for them: Flex-Mod. (Hmm, needs some work.) Basically, you
can modulate just about anything with just about anything else: 28
possible modulation sources (LFO's, velocity, pitch wheel, aftertouch,
random, mod envelopes, and so on) can be applied to any one of over 60
modulation targets, including coarse pitch, unison detune, sample
timbre, oscillator symmetry (useful for pulse width modulation
effects), filter cutoff, pan, and so on. Twenty-four simultaneous
modulation routings are available per patch — you can see and edit them
all in the 'mod matrix zoom' window. A good
example of modulation at work is the patch 'Workin' The Synthetic',
which adds seven modulation sources to a huge-sounding distorted solo
synth. The combination of modulators constantly changes its pitch and
timbre, producing a driving, aggressive, hard-edged Nine Inch
Nails-style riff. Though such sounds are somewhat labour-intensive to
program, they're instantly gratifying to play. Summary As
I hope I've indicated, Omnisphere can legitimately be seen as a fully
fledged synth with deep programming facilities and also as an
enormously diverse, atmospheric and entertaining sample library. The
fact that it manages to be both at once is very cool indeed. The
ability to import one's own samples would be the icing on the cake —
the makers realise how attractive that would be, and say they haven't
ruled it out for the future. I'm happy to say
that this product more than upholds Spectrasonics' fine tradition of
providing beautiful, creative, practical and playable sounds. I expect
it will win admirers for years to come; if you're thinking of buying it
I suggest you don't hang about, as the rest of your allotted three
score years and 10 may not be enough to explore all of the wonderful
sounds lurking under its bonnet. ![]() Back To The Future? Some
of the unique sound sources created for Omnisphere include a machine
made out of a typewriter and metal guitar strings — built by Diego 'I
Burned My Piano' Stocco, it sounds uncannily similar to the plucked
string sound manipulated by BBC Radiophonic composer Delia Derbyshire
to create the iconic bass line of the original Doctor Who theme music.
The keen arsonist also constructed a mad contraption consisting of a
clothes-drying rack connected to two acoustic guitars: when played with
a cello bow, the rack's strings make a variety of noises which veer
alarmingly between juddering double bass arco notes and
set-your-teeth-on-edge, high-pitched bowed cymbal screeches. Heavy
processing was used to remove the front end of the noise, revealing a
pleasant timbre which, against all the odds, sounds like a mellow-toned
Caribbean steel drum. This too reminded me of Delia Derbyshire's
pioneering work — especially her mid-'60s 'Blue Veils & Golden
Sands' piece which was created by recording a struck metal lampshade,
cutting off its sharp attack, amplifying the resonance and replicating
its complex harmonics with oscillator tones. Is Omnisphere's sampling
approach a case of 'into the future with the past'? Eric Persing seems
to think so, as he cites the techniques used by American
experimentalists Harry Partch and John Cage as influences on the
project. Dave's Faves Here are some of the Omnisphere factory sounds that caught my ear... Melodic Patches Choral
Reef: An initially disquieting, harmonically ambiguous timbre
reminiscent of controlled guitar feedback which melts away to reveal a
gorgeous-sounding boys' choir. Nite-nite
Bells: A simple glockenspiel patch distinguished by a lovely long
reverb and exquisite purity of tone in the upper register. Psyche
Rhodes: Delicate, floaty and dreamy electric piano that sounds even
better when you turn off the slightly overcooked 'retrophaser' effect. Steamy Keys: A somewhat gamelan-esque soft percussive patch, great for high-pitched rhythmic ostinatos. Shining Voices: Lush vocal pad subtly augmented by high-pitched, icy 'morphing church bells' (whatever that means). Sound Design & Texture Patches Eclipse*: A dark, ominous sci-fi evolving texture hinting at alien life forms lurking in spaceship ventilator tunnels. Invisible Motion*: Sounds like the souls of the damned being sucked into hell. Truly scary. Lamenting
Whales Texture: The sound of the deep ocean created (believe it or not)
from samples of an E-bowed banjo and pitch-descending detuned finger
cymbals. Omniscience 1: Beautiful, other-worldly minor key drone à la Distorted Reality 2. Best played with one finger! Bob
Needs A New Zephyr* — Never mind what this one sounds like, I just like
the name. Who is Bob? What happened to his old Zephyr? I think we
should be told. Rhythmic Patches Greetings From India: An energetic strummed pattern played on a keyed Indian dulcimer. (Aka 'George Formby Goes Raga'.) Grooving Vowels: Light rhythmic vocaloid groove which locks to song tempo. Jamming Scrapers in Five 1: An industrial metal percussive racket grinds out a 5/4 funk pattern. Ode To Mr. Newman: Relentless, hammering arpeggiated pattern played on a futuristic synth sound. Megalomaniacal Groove: Stop-start guitar power-chord 'I Got The Power' pattern with a Blade Runner feel. Mazz Throaters: A call to arms to ravers. Old Is New Again: An uplifting, forward-moving major-chord rhythm pattern. Vicious Aggresitronic: Electronica with a funk/punk attitude. * Atmosphere library patch. Arpeggiator & Effects Eric
Persing has been messing around with arpeggiators since the first one
appeared on a Roland Jupiter 4 keyboard. His inspiration for
Omnisphere's arpeggiator appears to be the Roland TR808, which allowed
users to program in rhythm patterns of up to 32 steps. Though that
might appear little restricted, the ability to tie notes together and
change their octave range, velocity, duration and degree of swing gives
the new arpeggiator a lot of musical power. Stylus users will be
pleased to find that its MIDI files can be dragged and dropped into
Omnisphere's arpeggiator — the arpeggiated pattern will then conform
itself to the beat of the Stylus groove, thus avoiding the kind of
'train wreck' which occurs when you try to play a straight 16s 4/4
keyboard pattern over a 12/8 drum beat. This extremely handy facility
is known as 'groove lock'. When you consider that an Omnisphere multi
can hold eight patches, each with its own dedicated arpeggiator, you
begin to get an idea of how musically rich and complex this instrument
can be. If I had more space, I'd wax lyrical
about Omnisphere's superb effects rack, which contains 33 super
emulations of mouth-watering vintage gear such as tube limiters,
compressors, parametric EQ, phasers, flangers, chorus units, delays,
reverbs, amp simulators and the like. These effects may tax your
computer's CPU, but they're worth the strain. Published in SOS December 2008 |